Give player weapon samp
WebFeb 28, 2013 · After some time looking for this codes a tried again to modify my "Give Weapon" script. I put "give_special_actor 1" in place of "give_actor [email protected]" (don't even know if there is such a command). I only know that Sunny Builder transformed automatically "give_special_actor 1" to "give_actor 1" after the scrip compilation.
Give player weapon samp
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WebSet the ammo to 0 to remove a weapon from a player's inventory. ... Note. The param 'weaponslot' is a typo in the sa-mp include. You must use the weapon ID and not the weapon slot of the weapon you would like to set the ammo of. Example Usage: SetPlayerAmmo (playerid, ... Give a player a weapon. SetPlayerArmedWeapon: ... Web0: The function failed to execute. This means the player is not connected. Examples GivePlayerWeapon(playerid, 26, 64); // Give playerid a sawn-off shotgun with 64 ammo …
WebSep 6, 2016 · Click Install and When its done Click Exit. Open GGMM click at "Weapons" and choose which weapon you want to change and copy its name. Goto Google and type "Gta sa (paste the copied gun name) weapon mod" and press enter eg. gta sa tec9 weapon mod and download that gun mod. WebOct 18, 2015 · The ID of the player to give a weapon to. weaponid: The ID of the weapon to give to the player. ammo: The amount of ammo to give to the player. Return Values: …
WebExample Usage: public OnPlayerSpawn (playerid) {SetPlayerSkillLevel (playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1); // This will make the player use single-handed sawn-off shotguns. return 1; } Related Functions. The following functions may be helpful as they relate to this function in one way or another. SetPlayerArmedWeapon: Set a … WebA few of these are: Inflicting damage when already dead (due to lag) Hit a player too far from the shot hit position (due to severe lag or cheating) Hitting/shooting too fast (due to severe lag or cheating) Modify every weapon's damage amount. To a single value. To multiple values depending on the shot distance.
WebHow to make a weapon script dialog i have show you just two but if you have any common senes you can make all weapons dialog scriptVisit my site for full ver...
WebAug 19, 2016 · Say player is holding a weapon in slot 7, you give them another weapon from (say) slots 6 and 8 (in reality, fists and camera, or other mostly non-deadly weapons will be best). When you detect that they switched to the weapon in slot 6, you know that they changed weapons down, and you can give and arm the correct weapon. k swiss alburyWebThis file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden … kswiss allcourtWebcontrols: 1. /whack2. /dgun [weapon id] [bullets]notice: you can always use your own gunspawner!!! the /whack hack will make it invinsible and undetectable!a... k-swiss aeronaut sneakerWebJun 16, 2011 · SA-MP Tutorial: Adding Spawning Player Weapons kswiss archiveWebON PLAYER COMMAND TEXT { http://wiki.sa-mp.com/wiki/OnPlayerCommandText }GIVE PLAYER WEAPON { http://wiki.sa-mp.com/wiki/Function:GivePlayerWeapon }WEAPONS I... k swiss amazon men shoesWebJun 16, 2011 · SA-MP Tutorial: Adding Spawning Player Weapons About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube … k swiss all whiteWeb1: The function executed successfully. Success is returned even when the function fails to execute (the player doesn't have the weapon specified, or it is an invalid weapon). 0: The function failed to execute. The player is not connected. This function arms a player with a weapon they already have; it does not give them a new weapon. k swiss accomplish womens tennis shoes